Stalker mod - new arsenal 3.0. Modifications for series of games S.T.A.L.K.E.R

Features of the modification:

Replaced absolutely all the items in the country with more modern and modern analogues, and also added a lot of new popular items practically for any relish.

For some types of ozbroєnnya, add unique features, and at the same time: animation of walking with a grenade launcher and animation of walking, changing the rate of fire.

The original plot was expanded by 3+1 volumes, and 18 other rows and new cyclic tasks were added.

Most of the new projects were designed in such a way that it would be possible to shoot more yakoma, so that the original mission was also changed for him directly.

Deyakі mіsії mаyut mozhlivіst alternative peaceful passage.

The zone was enlarged at the borders of the world, and there was also great freedom of transferring, among other things, for auxiliary transport with trunks.

Modification of the integration of the most popular and advanced engine edits of X-Ray extensions (for example, new slots, cartridges on the belt, sunshafts, etc.).

Modification to revenge the low popular expansions, such as: repair of the armor, expansion of the arena, looting, "grenadier", new monsters, sleep, freeplay too.

Added a lot of new costumes, characters, merchants and visuals for them, as well as improved graphics.

Added the possibility of joining practical groupings, as well as the possibility of laying a truce with the usual groupings.

The impersonality of other changes, it is simply impossible to overthrow it as a whole.
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Throw List:

Pistols:

PM, PMM, PB, PB Night, Fort, MP-443 "Rook", MP-443 "Rook" Night, GSh-18, GSh-18 Sport, OTs-33 "Pernach", TT-33, TT-42, Type-54, Beretta 92FS, Beretta 93r, Browning HPSA, Walther P99, HK USP, HK USP Match, Colt M1911A1, Kimber Desert Warrior, SIG Sauer P220, Desert Eagle, Desert Eagle Unique, Glock 19, Cz 7 57, FNP- 45, FNX-45, CZ 52, APS.

Revolvers:

Colt Anaconda, Colt Python, Raging Bull, Taurus .45 Colt, S&W Centennial, S&W Centennial Tactical.

Pistols-kulemets:

PP-19 "Bizon-2" -45, UMP-45 Kolimatorny.

Shotguns:

Mossberg 590A1 (replaces Winchester), Anomalous Shotgun, MP-153, Protecta, Protecta -16, Sidorovich's gun, TOZ-194, KS-23, ІЖ-43, Remington 870, Saiga-12K Sturmovik.

Automatic:

9A-91, AN-94 "Abakan", AN-94 "Abakan" Sniper, AN-94 "Abakan" Attack aircraft, AEK-971, AEK-973, AK, AKS, AK-74, AK-74M, AK-74M Rozvіdnik, AK-74M Special, AKM, AKM Snipersky, AKMS, AKMN, AKS-74, AKS-74U, AKS-74U Saboteur, Steyr AUG A1, FN F2000, HK G36C, HK G36K, OTs-14"-14" Thunderstorm -1", OTs-14 "Groza-2", HK-416, L85A2, L85A2 Sniper, L85A2 Tactical, LR-300ML, LR-300ML Sniper, M4, M4A1 Tactical, M16A2, M16A2 -550, SIG SG-550 Tactical , SIG SG-551, AS "Val", AS "Val" Tactical, SR-3 "Vikhor", FA MAS, AK-12, SCAR-H, SCAR-H Kolimatorniy, IMI Galil , G3, AK-104, AK -105, AK-74N.

Rick release: 2018
genre: Action / Shooter / 3D / 1st Person
Rozrobnik: GSC Game World
Vidavets: forumer
Vision type: Repack
Gri version:
Mod version: 5.1
mov interface: Russian
Mova voice acting: Russian
Tablet: sewn

VIMOGY SYSTEMS:
✔ Operating system: Windows 7/Windows 8.1/Windows 10
✔ Processor: Intel® Core™2 Duo 2.4 GHz/AMD Athlon™ X4
✔ RAM: 2 GB
✔ Video card: 512 Mb/nVIDIA® GeForce™/ATI Radeon®
✔ Sound card: Sound extension, summ_sny from DirectX® 9.0c
✔ Hard disk space: 15 GB

OPIS:
Stalker New Arsenal. a global project, which not only expands the gameplay capabilities of the original engine Stalker, adding a variety of manpower to the new mass, expanding the location geography and the possibility of making significant contributions to the game for additional vehicles. Let's see the appearance of new game systems of the arena, upgrades, new mutants and the ability to enter into any sort of grouping of Zoni, a serious robot was working on the plot-quest part of the project. The main plot line was significantly expanded and added a sprinkling of large plot lines, which are additionally accompanied by a mass of other rows of tasks and a number of cyclical quests.

Main modifications:

  • Replaced absolutely all the items in the country with more modern and modern analogues, and also added a lot of new popular items practically for any relish.
  • For zbroї dodanі unіkalnі osoblivostі, yak something: rozgoyduvannya zbroї at hodbі, anіmatsії bіgu of pіdstvolnim grenade mіnliva skorostrіlnіst, kolіmatornі pritsіli, podvіyny mode pritsіlyuvannya, LCC, Pochatkova shvidkіst kulі scho zmіnyuєtsya in zalezhnostі od mind zaryadzhenih patronіv, mozhlivіst installation optichnih zrazki AK only after the forward installation of the “dove tail”, the ability to install a practical stick-bottom, the ability to shoot with a doublet from a double-barreled shotgun, to improve the deak from the merchants, to change the sights, to interchange from the merchants to the armor with special sights and іn.
  • The original plot is expanded into a sprinkling of volumes of missions, as well as a lot of other rows and a sprinkling of new cyclic tasks and a lot of new locations.
  • Most of the new projects were designed in such a way that it would be possible to shoot more yakoma, so that the original mission was also changed for him directly.
  • For rich missions, the possibility of an alternative peaceful passage has been transferred.
  • To the main hero of the novice's submissions, the tidying up monsters that are developing.
  • At some merchants you can get a "Cat in a Bear", which is like tamed animal companions from Far Cry.
  • The zone was enlarged at the borders of the world, and there was also great freedom of transferring, among other things, for auxiliary transport with trunks.
  • We have modified the integration of the most popular and advanced engine edits of X-Ray extensions (for example, new slots, cartridges on the belt, sleepy shifts, improved equipment switching, new hot buttons that can be added to the grid menu, a limit on the exchange of space).
  • Modification to replace a number of popular expansions, such as: armor repair, expansion of the arena, refurbishment II, new monsters, sleep, transport with trunks, dynamic thinness, etc., adapted especially to the New Arsenal.
  • Added a lot of new overalls, characters, merchants and visuals to them, as well as reduced graphics.
  • Added the possibility of joining practical groupings, as well as the possibility of laying a truce with the usual groupings. Also, optionally, there is a powerful interpretation of the scheme “Zustrichaemo on clothes”.
  • Added more commemoration of the differentiation of different folds of the game, as well as the original interpretation of freeplay with a new plot.
  • Add new artifacts and foodstuffs that will increase your portability and security.
  • Add new detectors: artifact detector, scarecrow, monolith detector.
  • For exoskeletons, a vantage regime for those who like to sell any moth to merchants is given.
  • The impersonality of other changes, it is simply impossible to overthrow it as a whole.
List of locations:
  1. Cordon
  2. sanctuary
  3. Agroprom
  4. Underground Agroprom
  5. Dark Valley
  6. Laboratory X18
  7. Wild Territory
  8. Viysk warehouses
  9. Burshtin
  10. Radar
  11. Bunker
  12. Zahidna Pripyat
  13. CHAES 2
  14. Center keruvannya
  15. Sarcophagus
  16. Laboratory at Yantar
  17. Pechera
  18. Zabutiy Lis
  19. Lisova Thicket
  20. Labyrinth
  21. Limansk
  22. Hospital
  23. Generators
  24. Viyskova Laboratory
  25. Rudiy Lis
  26. Zanedbane Village
  27. swamps
  28. dead place
  29. Backwater
  30. Jupiter
  31. Skhidna Pripyat
  32. Underground of Jupiter
  33. Laboratory X8
  34. Catacombi
  35. Dresser
  36. industrial zone
  37. Portal
  38. Dead Topi
  39. Prikhovana Valley
  40. Dark Hollow
  41. Diger's shack
  42. Kolgosp
  43. Laboratory X14
List of changes in version 5.1:
1) Approximately 10 names of new weapons and ammunition have been added to them. I am not publishing the list yet, so that in the future it will be possible to change like a plus, so a minus.
2) Switching the aiming mode on G36 and G36e has been moved to "special firefighting functions", through which it was taken earlier, the exchange - now sniper-machine gunners will be satisfied.
3) Expanded the transfer of the armor, so that you can get the upgrade from the merchants.
4) The capacity of the regular "autoloader" has been expanded. Now it is possible to adjust how the charge is charged for the hour of sale, and the pickup is taken from the ground, or from the inventory. Vіd "avtorazryadzhalki" @aromatizer, vіdіznyаєє vіdіznyаєnі vіdіznyаєnі vіdіnієnі іnіh methodіv іn implementation, іnіdіnії іnіїї ії іnіstії svorennja tаl (shо і izrozumіlo, more tо tо creation tо transfer tо lіkіstі resourіv) We discussed the food with @aromatizer, and they added a whisk, which, better for everything, after the appearance of a new author's version of the third-party "auto-discharging" will be uncommon.
5) The assortment of merchants and prices was slightly reviewed. Zokrema, now lastivchin tail can be bought already on the cob of gris, and stalkers are inspired that they didn’t cut it at exorbitant prices.
6) Add new models of girls and creatures (for the appearance of creatures, a new game is needed). The new animals were given a good sounding of that trophy.
7) Noticed the correction of the dead bodies of girls in Varan.
8) Enabled slightly reworked for consumption ON optimization for @aromatizer.
9) The characteristics of the machines have been corrected, as well as the "vineyard" for the delivery of transport for the transportation of the moonshine.
10) Eliminated the possibility of swedish running backwards in the vintage mode of the exoskeleton, as well as swedish moving in this mode for additional stribkivs.
11) Changed the logic of the control of the tidy-up device. Now, for whom it is not necessary to win over the tasks of myslivtsiv (they should be beaten up exclusively for the sake of gain), but it is necessary to work further. It is also better for the plot, respect for gravity, to show the possibility of the novice tidying up of humanoids.
12) Changed and corrected the description of the deacons of the day, at the head of the vikonanny these graves got stuck with the same marriage of information.
13) Adding a number of textual explanations for a clear understanding of what is being said.
14) The exchange of boxes will now be for a kіlkіst, but for a vag. Vaga in the middle variability from 10 to 40 kilograms and fall according to the size of the model of boxes. Especially for my caution, such a mist is more or less sufficient.
15) A large number of rucksacks, which are laid with gravel, are surrounded.
16) Added a "butt" for engraving with a gum box (needs a new grave). Let it not be a budinochok near the village, as they asked, but the place is quiet. There, nothing can be done to fold and sort out the mine, get it with a hamster way, that and know yoga is not a warehouse of special difficulties.
17) Introduced anti-homicide propaganda.
18) Brought to a logical conclusion the dialogue with the seer at the Skhovaniya Valley.
19) Addition of a new mini-bos, who will appear during the vikonannya of one of the plot tasks (needs a new game).
20) Feel more hungry with frequent vicarious and varied chemistry.
21) The girls will now be in different groups. Also, maybe all the girls were given a standard dialogue with songs for engraving.
22) Corrected the pardon for the occurrence of a stick-knife when installing sights.
23) On Jupiter, tucked away through the non-necessity of the "safety" zone.
24) One more task for recruiters has been added.
25) Turned the possibility of being seen in vikonannya tsiklіchnyh zavdan, as it was at the vanilla grі.
26) The number of unique items has been significantly reduced. Now yoga will be more richly sold, lower stacked in packs until the end of the year, following the principle of "high will" and "you can become in good fortune."
27) Can't wait...

The latest change of zbroї:

Pistols:
PM, PMM, PB, PB Night, PB Shturmovy, Fort, MP-443 "Rook", MP-443 "Rook" Night, GSh-18, GSh-18 Sport, OTs-33 "Pernach", TT-33, TT -42, Type-54, Beretta 92FS, Beretta 93r, Browning HPSA, Walther P99, Walther P99 Tactical, Walther P38, HK USP, HK USP Match, Colt M1911A1, Kimber Desert Warrior, Colt Chicago, SIG Sauer P2 Eagle, Desert Eagle Unique, Cz 75 FA, FN-57, FNP-45, FNX-45, CZ 52, APS, Vz.65 "Scorpio", Glock 18, Glock 18C, Luger Parabelum, OTs-23 "Drotik", OTs- 35.

Revolvers:
Colt Anaconda, Colt Python, Taurus, Kustar Revolver, S&W Centennial, S&W Centennial Tactical, MP-412.

Pistols-kulemets:
PP-19 "Bizon-2", PP-19 "Bizon-2-07", MP5, MP5 pid 7.62x25 mm, MP5SD, FN P90, PP-2000, PP-2000 "Ditsadok", PPSh, MP40, M1928, UMP-45, UMP-9, PP Vityaz, PP Kiparis, MP7, PP Kedr, PP Uzi, PP Vector, PP MP5k.

Shotguns:
Mossberg 590A1 (replaces Winchester), Anomalous Shotgun, MP-133, MP153, Protecta, Machine Shotgun, Saiga-12K, SPAS-12, SPAS-12 Unique, TOZ-34, TOZ-34 Mislivtsya, TOZ3 pattern, BM- pattern 16, Sidorovich's gun, TOZ-194, KS-23, ІЖ-43, model ІЖ-43, ІЖ-43 "Sniper", Remington 870 12 and 16 gauge, Vepr-Molot, Fort-500, Bekas- 16, M3, Super Shorty.

Automatic:
9A-91, AN-94 "Abakan", AN-94 "Abakan" Sniper, AN-94 "Abakan" Attack aircraft, AEK-971, AEK-973, AK, AKS, AK-74, AK-74M, AK-74M Rozvіdnik, AK-74 Prikordonnik, AKM, AKM "Vovk", AKMS, AKMN, AKS-74, AKS-74U, AKS-74U Saboteur, Steyr AUG A1, FN F2000, HK G36, HK G36C, HK G36Е, OTs "Groza" ", OTs-14 "Groza-1", OTs-14 "Groza-2", HK-416, L85A2, L85A2 Sturmova, LR-300ML, M4, M4A1, M4A1 Sturmoviy, M16A2, M16A1, M16A4, SIG -550, SIG SG-552, SIG SG-550 Sniper, AS "Val", AS "Val" Universal, SR-3 "Vikhor", FA MAS, AK-12, SCAR-H, IMI Galil, G3, AK-104, AK -105, AK-74N, Samopal 58, Stg-44, Mkb-42, Galil Ace 31, OTs-12 "Tis", ASh-12, CZ805, MTAR-21.

Snipers and just twinkies:
G3SG1, L96A1, SV-98, SVD, AVT-40, SVU-A, VSS "Gvintoriz", VSS "Gvintoriz" Night, VSK-94, K-98, Gauss-garmata, Walther WA2000, SKS, M1891, M1891 Sniper ”, Gewehr 43, Type 63, Arisaka Type 44, M98b, VSSK Whikhlop, M14, M110, PTRD.

Kulemeti:
MG-42, MG-42 Kolimatorny, MG-4, M249, PKM, VKP "Pechenig", VKP "Pechenig" Kolimatorny, RPD, RPD shortening-colimatorny, RPK, RPK-74, RPK-74m, L86, M60.

Grenade launchers:
RG-6, RG-6 Unique, RPG-7, M79, RGM-40.

Granati:
F1, RDG-M, DG-05.

I'll take it cold:
Nizh OTs-4, Italian nizh, Japanese shtik-nizh, mounting, machete.

Later:
A fire-thrower, a bolt, binoculars, packs of cartridges, machine-gun strings.

For the sake of shodo prozhennya:

  • The graphics in the modifica- tion improved in equal parts, so don't bother to set everything to the maximum.
  • In the options, you can turn on the function of the cartridge on the belt for the purse.
  • Let's smile and smile, I recommend playing on the master, without going into cheating. Unsmiling and unsmiling to the rajah, grati especially for the newcomer.
  • On the folding Meister (Director's version) primus activates some parameters that make the game process easier. Lighting up the songs of knowledge in the written scripts, you, obviously, you can get around this complication, prote, you worked hard not to make peace with the newcomers or the minions, but in order to develop the game process by clicking and groaning.
  • This modification was expanded, tested and adjusted by itself in such a look, in which it was out of place. Be it change, or the additions can lead to non-transferable heritage. So do not hurry to immediately edit, tighten, adapt, as you are not a stavromodobudivnik with experience.
  • Polypshennya vіdnosin іz аkimо aggregation can strongly vplinut on the way of vykonannya quiet chi іnshih missions. So, for example, deyaki mіsії can be completed practically without a single postrіlu, other mіsії will look familiar otherwise. Prote the fact of the truce, for example, with military people will not give you the right to steal cases with documents without a car - look for alternative options for a peaceful passage.
  • Not all beasts are soothsayers to you. If you have two views, friendly before the GG, and one is neutral, don’t hurry to shoot at all of them, make them stink at you, but try to get along. Friendly monsters, as it happens, can help you to fight against the fortune-tellers, and if you don’t heal them, then if you want to restore respect, you can either go in, or calmly shoot the fortune-telling mutants that you have.
  • The release of "The Whale at the Bear" will follow you and help you deal with the fortune-telling monsters.
  • Developing the skill of mind-cleaner monsters, you can effectively hang trophies on your belt and tame the fortune-telling creatures.
  • Regardless of the possibility of laying down a truce, most of the new missions were designed in such a way that it would be possible to shoot more yakomog, then it’s important not to miscalculate, I’ll take it myself to the task. Sometimes you may need a long-range strike with an optical sight, and sometimes you need an RPG with a decent ammunition load, or a hard shotgun. In general, I’ll designate that after the introduction of the new scheme for the development of fire protection, the most universal armor for the spivvіdshennym nadіynіst / zabіynіst / vartіst and the availability of ammunition appeared on the AK caliber 7.62x39 mm. With them, in principle, you can go through the group from the cob to the end. It is also recommended that mothers bring a hard pistol with them, or a more beautiful revolver, a serious shotgun, a cold shot and more grenades.
  • Groove you start without a detector, that lighter. Don't forget to buy a lighter and get a smaller detector, as soon as you get pennies. Otherwise, without a lighter, you will become more fun in underground locations, if you are trampled on by zombies from your sides. There will be a sprinkling of quests in the field.
  • A lot of hiding places with valuable items will not be marked on the map, so there can be a sense to renew the space of the Zone.
  • A lot of dialogues have been changed, and impersonal new dialogues have also been added, so read it respectfully, so that you don’t lose anything and don’t opine in the situation, if you don’t know what you should do.
  • Deyak rіdkіsna zbroya (for example, MP40) is present at the grі in the arc of the colony, and the unique zbroya (indicated by a special icon at the end) is in one copy, so, if you need it, do not miss the chance to take it.
  • When picking up a shot, do not forget to unload. Cartridges from the magazine / clips of the armor thrown in by stalkers do not evaporate, like in the original game. However, lovers of automation (Wir Sind die Roboter) can add automatic discharge to the GR inventory.
  • By cars near the rich places, you can move to another location, navit as a way to cross the fences. Just don't cry, let's go, let's say, to the barrier and you will be transferred to another location at once with the car.
  • During the course of the beta testing, the modification demonstrated a high level of stability, prote, about every fall, take the game in different places (God save you).
It’s not enough about the system of rozrahunka for a little while, that they are in charge of the firearms:
Such real characteristics are taken as a basis, such as pochatkov's swedishness and mass of cool. Pochatkov's code speed is divided by 1000 and the value is added to the config, like hit_power. For example, PM pochatkova swidk_st kuli when shooting with standard ammunition to become 315 meters per second. Also, 315/1000 = 0.31. Tse and will be the basic Skoda PM. The mover in case of rozrahunku shkodi is also a vrakhovu and coefficient, which is in the section of patrons of this zbro (k_hit). At the New Arsenal, this coefficient is based on the so-called reference ammunition. This is how ammunition is brought in from the lightest sack. For modifications, the caliber is 5.7x28 mm and 4.6x30 mm - 2 grams. For them k_hit
be installed in 1. What is the most important cool, tim is the greater coefficient. If you use the butt of the PM, for some regular sack, it’s important to take close to 6 grams, so that it’s more than the standard one, it’s possible to increase the amount of beats in the bag: 0.31 * 3 = 0.93. Let's assume that in AK-74 sack it is about 3.7 grams, the prote її cob speed becomes about 910 m / s, the subbag Skoda becomes about 1.6. In grit, the number means that the ordinary opponent will be brought out of the fret after 1-2 exact hours. In AKM cobs, the speed is less cool and becomes approximately 720 m / s, the flow rate is approximately 7.9 grams, to that 0.72 * 3.9 \u003d 2.8. I think it’s obvious that the enemies are more efficient with AKM. So I think, it’s not easy to count the formula for the price, like a Skoda head of the VSSK, the mass of the cool for that to become 48-76 grams! Mini-FAQ:
Food: On the Cordon, the village of Novichkiv is attacked by the military. What work? Ryatuvati її meshkantsіv chi nі? What do you need, who gave them to them?
Note: If you are sitting in the DN trying to defend її swindlers, then the attacks will be repeated hour after hour. Just walk calmly on your right. Navit, if you die Vovk, Fan, Tolik, Shustry chi Petruha (the one you want for sure), then nothing terrible will happen, the plot will not be broken for the everyday scenery. It is also possible for an hour of skirmishing to flow, for example, to the Swamps. When the gravel is turned from the Swamps, the Viysks will already blow on their right.

Food: The sniper armor has a strong rozkid sack. What work?
Suggestion: This problem is not relevant for version 5.1. Solution: Request and install a new version.

Catering: How to repair transport?
Note: For the repair of transport, it is necessary to buy or know the tools and place them at the slot. After that, the repair button at the transport menu will become active.

Power supply: Lenses and brands of specific sharp aims are displayed incorrectly on the statics. How to fight among them?
Suggestion: Switch to dynamics. You can find a lot of information about your food at the hat. Raj add a sprig of hvilin and get to know this information.

Power: I have a stable wilt when entering the "Kolgosp" location. What should I do?
Advice: Switch to dynamic lighting. The statics of this modification is not supported. You can find a lot of information about your food at the hat. Raj add a sprig of hvilin and get to know this information.

Power: I can't set the aim on the target in the twine slot and the towels, although the description says that this aim can be set. Yak buti?
Advice: Through the engines, the context menu for setting the sight is not available for this slot. The aim is restored to the overtightening.

Food: Kruglov does not go to Yantar, and in other fashions everything is fine. What should I do?
Vidpovid: Well, first of all, stubborn Kruglov is practical in all fashions, and if you didn’t notice it earlier, then you were just lucky. In another way, the rajah should look over the next video, to find out, how to bring Kruglov to Yantar: Video about Kruglov. Thirdly, you can not criticize Kruglov, but simply drink at your right - in Yantar there will be spare teachings, with which you can go to work and die and stick out far behind the plot.

Food: Chi є video-look around the New Arsenal?
Note : You can look at a good video look at your channel

Powered by: I started the game on version 5.0 and reached far behind the plot. Chi varto put a new version?
Advice: So, in order to add a lot of changes to version 5.1, in which case to add a new group, or continue to upgrade on version 5.0.

Features of Ripak:
Gra:
- Nothing is seen
- Nothing is recoded
- Gri version:
- Mod version: 5.1

Appendices:
- Turning on bumpers on not tight EOM
- Textures of aiming grids for square monitors

important:
_ Vlasnik Windows 7/8/10, also noted "Cloud Record Control (UAC), run load as administrator.
_ If you don't want to save in the game, then run the game with administrator rights.
_ If the game does not start, try to delete the user.ltx file from the save folder, in the root of the game.
_ Do not put the repack on the "C" drive (there is de Windows)
_ To the masters of Windows 8/10, as soon as the mod is launched, put summ_snіst from Windows 7 in the shortcut.

Stalker New Arsenal 5.1 has become a serious re-advantage of the project and the original version of the game project Stalker Tin Chornobil zagalom. Modification of the nabula has extended the range of upgrades and ammunition, a great number of gameplay innovations and game systems. At the same time, the scale of the game territories has expanded, which caused the addition of transport for quick movement between locations. At the same time, with the appearance of a new system, the upgrade of that arena was significantly re-examined by the plot and quest storehouse, as it took away updates to the plot, with a lot of volumes.

It is not important to guess the name of the mod to improve and improve the storage of the game project. Modification can in its own order dozens of types of modern, miraculously painted barrels with branded animation of firing and reloading. Cream of the given update, Stalker New Arsenal 5.1 will delight you with unique, single and cyclical quests in new locations.

Stalker New Arsenal 5.1

  • The modification will please you with changes and innovations, you can get to know them and after you dare Stalker New Arsenal, you can download the torrent on our website for the help below.
  • In the game project, all the armor has been replaced with more and more modern analogues, and the greatness of the new popular armor has been added, practically for any relish.
  • To the point, for the sake of rich visualizations, adding unique features, but to itself: animation of running with a grenade launcher and animation of walking, as if changing the rate of fire.
  • Stalker New Arsenal 5.1 has an original storyline, as expanded by a number of general missions, as well as a number of other rows and a number of new cyclic tasks.
  • A lot of new tasks were designed in such a way that it would be possible to shoot more yakoma, so that the original mission was also changed for him directly.
  • Before speech, for deyaky missions, the possibility of an alternative peaceful passage has been transferred. Now the zone has expanded at the rozmіrі at kіlka razіv, so here there is great freedom of transferring, among others for the help of transport with trunks.
  • The crime of everything vague in fashion has been given the possibility of joining the alliance, as well as the possibility of establishing a truce with the alliance.

On the other side, using the button below, you can grab New Arsenal 5.1 Stalker via torrent free of charge.